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API > API/Runtime > API/Runtime/CoreUObject
| Name | FOverriddenPropertyNodeID |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
Syntax
USTRUCT ()
struct FOverriddenPropertyNodeID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverriddenPropertyNodeID
(
const FProperty* Property |
UObject/OverriddenPropertySet.h | ||
FOverriddenPropertyNodeID
(
TNotNull< const UObject* > InObject |
UObject/OverriddenPropertySet.h | ||
FOverriddenPropertyNodeID
(
const FOverriddenPropertyNodeID& ParentNodeID, |
UObject/OverriddenPropertySet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Object | TObjectPtr< const UObject > | NOTE: Not always valid can point to a destroyed or can be a stale ptr. | UObject/OverriddenPropertySet.h | |
| Path | FName | UObject/OverriddenPropertySet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObjects
(
FReferenceCollector& Collector, |
UObject/OverriddenPropertySet.h | ||
| UObject/OverriddenPropertySet.h | |||
| UObject/OverriddenPropertySet.h | |||
bool IsValid() |
UObject/OverriddenPropertySet.h | ||
FString ToDebugString() |
UObject/OverriddenPropertySet.h | ||
int32 ToMapInternalIndex
(
FScriptMapHelper& MapHelper |
UObject/OverriddenPropertySet.h | ||
FString ToString() |
UObject/OverriddenPropertySet.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FOverriddenPropertyNodeID FromMapKey
(
const FProperty* KeyProperty, |
Overridden property node map helpers. | UObject/OverriddenPropertySet.h | |
static FOverriddenPropertyNodeID RootNodeId() |
UObject/OverriddenPropertySet.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FOverriddenPropertyNodeID& Other |
UObject/OverriddenPropertySet.h |