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Data to specify an override to apply to an object during save without mutating the object itself.
| Name | FObjectSaveOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveOverride.h |
| Include Path | #include "UObject/ObjectSaveOverride.h" |
Syntax
struct FObjectSaveOverride
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceTransient | bool | Treats the object as RF_Transient for the duration of the save. | UObject/ObjectSaveOverride.h | |
| PropOverrides | TArray< FPropertySaveOverride > | UObject/ObjectSaveOverride.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Merge
(
const FObjectSaveOverride& Other |
UObject/ObjectSaveOverride.h |