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Data collected during SavePackage that modifies the EPropertyFlags for a single FProperty on a single object instance when that object is serialized by SavePackage. The specified changes apply during both the harvesting phase (discovery of referenced imports and exports) and the serialization to disk phase.
currently only support marking a property transient
| Name | FPropertySaveOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveOverride.h |
| Include Path | #include "UObject/ObjectSaveOverride.h" |
Syntax
struct FPropertySaveOverride
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMarkTransient | bool | UObject/ObjectSaveOverride.h | ||
| PropertyPath | FFieldPath | UObject/ObjectSaveOverride.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Merge
(
const FPropertySaveOverride& Other |
UObject/ObjectSaveOverride.h |