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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectReader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectReader
(
const TArray< uint8 >& InBytes |
Serialization/ObjectReader.h | ||
FObjectReader
(
UObject* Obj, |
Serialization/ObjectReader.h |
FObjectReader(const TArray< uint8 > &)
| Name | FObjectReader |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectReader.h |
| Include Path | #include "Serialization/ObjectReader.h" |
FObjectReader
(
const TArray < uint8 > & InBytes
)
FObjectReader(UObject *, const TArray< uint8 > &, bool, bool)
| Name | FObjectReader |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectReader.h |
| Include Path | #include "Serialization/ObjectReader.h" |
FObjectReader
(
UObject * Obj,
const TArray < uint8 > & InBytes,
bool bIgnoreClassRef,
bool bIgnoreArchetypeRef
)