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UObject Memory Reader Archive. Reads from InBytes, writes to Obj.
| Name | FObjectReader |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectReader.h |
| Include Path | #include "Serialization/ObjectReader.h" |
Syntax
class FObjectReader : public FMemoryArchive
Inheritance Hierarchy
- FArchiveState → FArchive → FMemoryArchive → FObjectReader
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectReader
(
const TArray< uint8 >& InBytes |
Serialization/ObjectReader.h | ||
FObjectReader
(
UObject* Obj, |
Serialization/ObjectReader.h |
Functions
Public
Overridden from FArchive
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
void* Data, |
Serialization/ObjectReader.h |
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArchiveName() |
Serialization/ObjectReader.h | ||
virtual int64 TotalSize() |
Serialization/ObjectReader.h |