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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FLoadPackageAsyncProgressDelegat-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 BuildMask
(
EAsyncLoadingProgress Progress |
UObject/UObjectGlobals.h | ||
static uint32 BuildMask
(
auto... Types |
UObject/UObjectGlobals.h |
BuildMask(EAsyncLoadingProgress)
| Name | BuildMask |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
static uint32 BuildMask
(
EAsyncLoadingProgress Progress
)
BuildMask(auto...)
| Name | BuildMask |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
static uint32 BuildMask
(
auto... Types
)