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Thread-safe delegate called on progress of async package loading.
| Name | FLoadPackageAsyncProgressDelegate |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
Syntax
class FLoadPackageAsyncProgressDelegate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLoadPackageAsyncProgressDelegate
(
DelegateType&& InDelegate, |
UObject/UObjectGlobals.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DelegateType | TTSDelegate< void(FLoadPackageAsyncProgressParams &Params)> | UObject/UObjectGlobals.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Delegate | TTSDelegate< void(FLoadPackageAsyncProgressParams &Params)> | UObject/UObjectGlobals.h | ||
| Mask | const uint32 | UObject/UObjectGlobals.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invoke
(
FLoadPackageAsyncProgressParams& Params |
UObject/UObjectGlobals.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 BuildMask
(
EAsyncLoadingProgress Progress |
UObject/UObjectGlobals.h | ||
static uint32 BuildMask
(
auto... Types |
UObject/UObjectGlobals.h |