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API > API/Runtime > API/Runtime/CoreUObject
| Name | FEditorBulkDataReader |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkDataReader.h |
| Include Path | #include "Serialization/EditorBulkDataReader.h" |
Syntax
class FEditorBulkDataReader :
protected UE::Serialization::Private::DataAccessWrapper ,
public FBufferReaderBase
Inheritance Hierarchy
- DataAccessWrapper → FEditorBulkDataReader
- FArchiveState → FArchive → FBufferReaderBase → FEditorBulkDataReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorBulkDataReader
(
FEditorBulkData& InBulkData, |
Serialization/EditorBulkDataReader.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FEditorBulkDataReader() |
Serialization/EditorBulkDataReader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns if the FEditorBulkDataReader has a valid bulkdata payload or not | Serialization/EditorBulkDataReader.h |
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArchiveName() |
Serialization/EditorBulkDataReader.h |