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Wraps access to the FEditorBulkData data for FEditorBulkDataReader so that it can be done before the FBufferReaderBase constructor is called
| Name | DataAccessWrapper |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkDataReader.h |
| Include Path | #include "Serialization/EditorBulkDataReader.h" |
Syntax
class DataAccessWrapper
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DataAccessWrapper
(
FEditorBulkData& InBulkData |
Serialization/EditorBulkDataReader.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~DataAccessWrapper() |
Serialization/EditorBulkDataReader.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Payload | FSharedBuffer | Serialization/EditorBulkDataReader.h |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void * GetData() |
Serialization/EditorBulkDataReader.h | ||
int64 GetDataLength() |
Serialization/EditorBulkDataReader.h | ||
bool IsValid() |
Serialization/EditorBulkDataReader.h |