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API > API/Runtime > API/Runtime/CoreUObject
| Name | FCustomPropertyConditionState |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
| Include Path | #include "UObject/CoreNet.h" |
Syntax
class FCustomPropertyConditionState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/CoreNet.h | |||
FCustomPropertyConditionState
(
int32 NumProperties |
UObject/CoreNet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentState | TBitArray | UObject/CoreNet.h | ||
| DynamicConditionChangeCounter | uint32 | UObject/CoreNet.h | ||
| DynamicConditions | TMap< uint16, int16 > | Storing int16 instead of int-sized ELifetimeCondition to save some memory. | UObject/CoreNet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
UObject/CoreNet.h | ||
bool GetActiveState
(
const uint16 RepIndex |
UObject/CoreNet.h | ||
ELifetimeCondition GetDynamicCondition
(
const uint16 RepIndex |
UObject/CoreNet.h | ||
uint32 GetDynamicConditionChangeCounter() |
UObject/CoreNet.h | ||
int32 GetNumProperties() |
UObject/CoreNet.h | ||
void SetActiveState
(
const uint16 RepIndex, |
UObject/CoreNet.h | ||
void SetDynamicCondition
(
const uint16 RepIndex, |
UObject/CoreNet.h |