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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FBulkDataBatchRequest
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructs a new handle to bulk data request. | Serialization/BulkData.h | ||
| Moves ownership from an invalid or pending request. | Serialization/BulkData.h | ||
FBulkDataRequest
(
const FBulkDataRequest& |
Not copy constructable or copy assignable. | Serialization/BulkData.h | |
FBulkDataRequest
(
FBulkDataRequest::IHandle* InHandle |
Serialization/BulkData.h |
FBulkDataRequest()
Description
Constructs a new handle to bulk data request.
| Name | FBulkDataRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
FBulkDataRequest()
FBulkDataRequest(FBulkDataRequest &&)
Description
Moves ownership from an invalid or pending request.
| Name | FBulkDataRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
FBulkDataRequest
(
FBulkDataRequest &&
)
FBulkDataRequest(const FBulkDataRequest &)
Description
Not copy constructable or copy assignable.
| Name | FBulkDataRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
FBulkDataRequest
(
const FBulkDataRequest &
)
FBulkDataRequest(FBulkDataRequest::IHandle *)
| Name | FBulkDataRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
FBulkDataRequest
(
FBulkDataRequest::IHandle * InHandle
)