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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FBulkDataRequest
| Name | IHandle |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
Syntax
class IHandle
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IHandle() |
Serialization/BulkData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddRef() |
Serialization/BulkData.h | ||
bool Cancel() |
Serialization/BulkData.h | ||
uint32 GetRefCount() |
Serialization/BulkData.h | ||
FBulkDataRequest::EStatus GetStatus() |
Serialization/BulkData.h | ||
void Release() |
Serialization/BulkData.h | ||
void UpdatePriority
(
const EAsyncIOPriorityAndFlags Priority |
Serialization/BulkData.h | ||
bool Wait
(
uint32 Milliseconds |
Serialization/BulkData.h |