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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FBulkDataBatchRequest
| Name | FBatchHandle |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkDataStreaming.cpp |
| Include Path | #include "Serialization/BulkDataStreaming.cpp" |
Syntax
class FBatchHandle : public FHandleBase
Inheritance Hierarchy
- FHandleBase → FBulkDataBatchRequest::FBatchHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBatchHandle
(
int32 BatchMaxCount |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBatchHandle() |
Typedefs
| Name | Type | Remarks | Include Path | | --- | --- | --- | --- |Constants
| Name | Type | Remarks | Include Path | | --- | --- | --- | --- |Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers | | --- | --- | --- | --- | --- |Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Cancel() |
|||
void Issue
(
FBulkDataRequest::FCompletionCallback&& Callback |
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void Read
(
const FIoChunkId& BulkChunkId, |
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virtual void UpdatePriority
(
const EAsyncIOPriorityAndFlags Priority |
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virtual bool Wait
(
uint32 Milliseconds |