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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FBulkDataBatchRequest
Issue one or more I/O request in a single batch.
| Name | FBatchBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
Syntax
class FBatchBuilder : public FBulkDataBatchRequest::FBuilder
Inheritance Hierarchy
- FBulkDataBatchRequest::FBuilder → FBulkDataBatchRequest::FBatchBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBatchBuilder
(
int32 MaxCount |
Serialization/BulkData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
Returns whether the batch is empty. | Serialization/BulkData.h | |
void Issue () |
Issue the batch.Assumes one or more handle(s) has been passed into any of the read operations. | Serialization/BulkData.h | |
void Issue
(
FBulkDataBatchRequest& OutRequest |
Issue the batch. | Serialization/BulkData.h | |
void Issue
(
FCompletionCallback&& Callback, |
Issue the batch. | Serialization/BulkData.h | |
FBatchBuilder & Read
(
FBulkData& BulkData, |
Read the entire bulk data and copy the result to the specified instance. | Serialization/BulkData.h | |
FBatchBuilder & Read
(
const FBulkData& BulkData, |
Read the bulk data from the specified offset and size and copy the result into the destination buffer. | Serialization/BulkData.h | |
FBatchBuilder & Read
(
const FBulkData& BulkData, |
Read the bulk data from the specified offset and size and copy the result into the destination buffer. | Serialization/BulkData.h |