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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetBundleEntry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Declare constructors inline so this can be a header only class | AssetRegistry/AssetBundleData.h | ||
FAssetBundleEntry
(
const FAssetBundleEntry& |
Explicitly declared constructors/operators because we explicitly declared the destructor to hide deprecation warnings. | AssetRegistry/AssetBundleData.h | |
| AssetRegistry/AssetBundleData.h | |||
FAssetBundleEntry
(
FName InBundleName |
AssetRegistry/AssetBundleData.h |
FAssetBundleEntry()
Description
Declare constructors inline so this can be a header only class
| Name | FAssetBundleEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
FAssetBundleEntry()
FAssetBundleEntry(const FAssetBundleEntry &)
Description
Explicitly declared constructors/operators because we explicitly declared the destructor to hide deprecation warnings. These can be removed along with the destructor after deprecation.
| Name | FAssetBundleEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
FAssetBundleEntry
(
const FAssetBundleEntry &
)
FAssetBundleEntry(FAssetBundleEntry &&)
| Name | FAssetBundleEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
FAssetBundleEntry
(
FAssetBundleEntry &&
)
FAssetBundleEntry(FName)
| Name | FAssetBundleEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
FAssetBundleEntry
(
FName InBundleName
)