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A struct representing a single AssetBundle
| Name | FAssetBundleEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include Path | #include "AssetRegistry/AssetBundleData.h" |
Syntax
USTRUCT ()
struct FAssetBundleEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Declare constructors inline so this can be a header only class | AssetRegistry/AssetBundleData.h | ||
FAssetBundleEntry
(
const FAssetBundleEntry& |
Explicitly declared constructors/operators because we explicitly declared the destructor to hide deprecation warnings. | AssetRegistry/AssetBundleData.h | |
| AssetRegistry/AssetBundleData.h | |||
FAssetBundleEntry
(
FName InBundleName |
AssetRegistry/AssetBundleData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS ~FAssetBundleEntry() |
AssetRegistry/AssetBundleData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetPaths | TArray< FTopLevelAssetPath > | List of references to top-level assets contained in this bundle | AssetRegistry/AssetBundleData.h | |
| BundleAssets | TArray< FSoftObjectPath > | List of string assets contained in this bundle | AssetRegistry/AssetBundleData.h |
|
| BundleName | FName | Specific name of this bundle, should be unique for a given scope | AssetRegistry/AssetBundleData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ExportTextItem
(
FString& ValueStr, |
AssetRegistry/AssetBundleData.h | ||
bool ImportTextItem
(
const TCHAR*& Buffer, |
AssetRegistry/AssetBundleData.h | ||
bool IsValid() |
Returns true if this represents a real entry | AssetRegistry/AssetBundleData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FAssetBundleEntry& Other |
AssetRegistry/AssetBundleData.h | ||
FAssetBundleEntry & operator=
(
const FAssetBundleEntry& |
AssetRegistry/AssetBundleData.h | ||
| AssetRegistry/AssetBundleData.h | |||
bool operator==
(
const FAssetBundleEntry& Other |
Equality | AssetRegistry/AssetBundleData.h |