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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMap.h |
Include | #include "AssetRegistry/AssetDataTagMap.h" |
Syntax
struct FValueId
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: IndexBits | Index | |
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EValueType: TypeBits | Type |