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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FValueId
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMap.h |
Include | #include "AssetRegistry/AssetDataTagMap.h" |
static FValueId FromInt
&40;
uint32 Int
&41;