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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
Include | #include "AssetRegistry/AssetBundleData.h" |
Syntax
struct FAssetBundleEntry
Remarks
A struct representing a single AssetBundle
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FTopLevelAssetPath > | AssetPaths | List of references to top-level assets contained in this bundle |
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FName | BundleName | Specific name of this bundle, should be unique for a given scope |
Constructors
Type | Name | Description | |
---|---|---|---|
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Declare constructors inline so this can be a header only class | ||
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FAssetBundleEntry
(
const FAssetBundleEntry& |
Explicitly declared constructors/operators because we explicitly declared the destructor to hide deprecation warnings. | |
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|||
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FAssetBundleEntry
(
FName InBundleName |
Destructors
Type | Name | Description | |
---|---|---|---|
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PRAGMA_DISABLE_DEPRECATION_WARNINGS |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ExportTextItem
(
FString& ValueStr, |
|
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bool | ImportTextItem
(
const TCHAR*& Buffer, |
|
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bool | IsValid () |
Returns true if this represents a real entry |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FAssetBundleEntry& Other |
|
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FAssetBundleEntry & | operator=
(
const FAssetBundleEntry& |
|
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FAssetBundleEntry & | operator=
(
FAssetBundleEntry&& |
|
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bool | operator==
(
const FAssetBundleEntry& Other |
Equality |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FSoftObjectPath > | BundleAssets | BundleAssets has been replaced with AssetPaths. |