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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetBundleEntry > FAssetBundleEntry
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
Include | #include "AssetRegistry/AssetBundleData.h" |
FAssetBundleEntry&40;&41;
Remarks
Declare constructors inline so this can be a header only class