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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void VectorStoreAligned
(
const VectorRegister4Float& Vec, |
Stores a vector to aligned memory. | Math/UnrealMathFPU.h | |
void VectorStoreAligned
(
const VectorRegister4Double& Vec, |
Math/UnrealMathFPU.h | ||
void VectorStoreAligned
(
TVectorRegisterType< T > Vec, |
VectorStoreAligned. | ||
void VectorStoreAligned
(
VectorRegister4Float Vec, |
Specific overload to support promoting float->double vector and storing in TVector4 |
||
void VectorStoreAligned
(
TVectorRegisterType< T > Vec, |
|||
void VectorStoreAligned
(
VectorRegister4Float Vec, |
Specific overload to support promoting float->double vector and storing in TQuat |
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void VectorStoreAligned
(
VectorRegister4Float Vec, |
|||
void VectorStoreAligned
(
VectorRegister4Double Vec, |
VectorStoreAligned(const VectorRegister4Float &, float *)
Description
Stores a vector to aligned memory.
| Name | VectorStoreAligned |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
void VectorStoreAligned
(
const VectorRegister4Float & Vec,
float * Ptr
)
Parameters
| Name | Remarks |
|---|---|
| Vec | Vector to store |
| Ptr | Aligned memory pointer |
VectorStoreAligned(const VectorRegister4Double &, double *)
| Name | VectorStoreAligned |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
void VectorStoreAligned
(
const VectorRegister4Double & Vec,
double * Dst
)
VectorStoreAligned(TVectorRegisterType< T >, UE::Math::TVector4< T > *)
Description
TODO: this is lossy, would rather not implement.
| Name | VectorStoreAligned |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
template<typename T>
void VectorStoreAligned
(
TVectorRegisterType< T > Vec,
UE::Math::TVector4 < T > * Dst
)
VectorStoreAligned(VectorRegister4Float, struct UE::Math::TVector4< double > *)
Description
Specific overload to support promoting float->double vector and storing in TVector4
| Name | VectorStoreAligned |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
void VectorStoreAligned
(
VectorRegister4Float Vec,
struct UE::Math::TVector4 < double > * Dst
)
VectorStoreAligned(TVectorRegisterType< T >, struct UE::Math::TQuat< T > *)
| Name | VectorStoreAligned |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
template<typename T>
void VectorStoreAligned
(
TVectorRegisterType< T > Vec,
struct UE::Math::TQuat < T > * Dst
)
VectorStoreAligned(VectorRegister4Float, struct UE::Math::TQuat< double > *)
Description
Specific overload to support promoting float->double vector and storing in TQuat
| Name | VectorStoreAligned |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
void VectorStoreAligned
(
VectorRegister4Float Vec,
struct UE::Math::TQuat < double > * Dst
)
VectorStoreAligned(VectorRegister4Float, VectorRegister4Float *)
| Name | VectorStoreAligned |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
void VectorStoreAligned
(
VectorRegister4Float Vec,
VectorRegister4Float * Dst
)
VectorStoreAligned(VectorRegister4Double, VectorRegister4Double *)
| Name | VectorStoreAligned |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
void VectorStoreAligned
(
VectorRegister4Double Vec,
VectorRegister4Double * Dst
)