Navigation
API > API/Runtime > API/Runtime/Core
Double[4] vector register type, where the first double (X) is stored in the lowest 64 bits, and so on.
| Name | VectorRegister4Double |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
Syntax
struct VectorRegister4Double
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Math/UnrealMathFPU.h | |||
VectorRegister4Double
(
const VectorRegister4Float& FloatVector |
Construct from a vector of 4 floats. | Math/UnrealMathFPU.h | |
VectorRegister4Double
(
const VectorRegister2Double& InXY, |
Math/UnrealMathFPU.h | ||
constexpr VectorRegister4Double
(
VectorRegister2Double InXY, |
Math/UnrealMathFPU.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| V | double | Math/UnrealMathFPU.h | ||
| VectorRegister4Double | union VectorRegister4Double | Math/UnrealMathFPU.h | ||
| XY | VectorRegister2Double | Math/UnrealMathFPU.h | ||
| ZW | VectorRegister2Double | Math/UnrealMathFPU.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Double & operator=
(
const VectorRegister4Float& From |
Assign from a vector of 4 floats. | Math/UnrealMathFPU.h |