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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float VectorQuaternionMultiply2
(
const VectorRegister4Float& Quat1, |
Multiplies two quaternions; the order matters. | Math/UnrealMathFPU.h | |
VectorRegister4Double VectorQuaternionMultiply2
(
const VectorRegister4Double& Quat1, |
Math/UnrealMathFPU.h |
VectorQuaternionMultiply2(const VectorRegister4Float &, const VectorRegister4Float &)
Description
Multiplies two quaternions; the order matters.
Order matters when composing quaternions: C = VectorQuaternionMultiply2(A, B) will yield a quaternion C = A * B that logically first applies B then A to any subsequent transformation (right first, then left).
| Name | VectorQuaternionMultiply2 |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorQuaternionMultiply2
(
const VectorRegister4Float & Quat1,
const VectorRegister4Float & Quat2
)
Quat1 * Quat2
Parameters
| Name | Remarks |
|---|---|
| Quat1 | Pointer to the first quaternion |
| Quat2 | Pointer to the second quaternion |
VectorQuaternionMultiply2(const VectorRegister4Double &, const VectorRegister4Double &)
| Name | VectorQuaternionMultiply2 |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorQuaternionMultiply2
(
const VectorRegister4Double & Quat1,
const VectorRegister4Double & Quat2
)