Navigation
Unreal Engine C++ API Reference > Runtime > Core > Unix > FRunnableThreadUnix
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformRunnableThread.h |
Include | #include "Unix/UnixPlatformRunnableThread.h" |
Syntax
static MainThreadSignalHandlerStack = nullptr;
Remarks
Separate stack for the signal handler (so possible stack overflows don't go unnoticed), for the main thread specifically.