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Unreal Engine C++ API Reference > Runtime > Core > Unix > FProcState
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformProcess.h |
Include | #include "Unix/UnixPlatformProcess.h" |
Source | /Engine/Source/Runtime/Core/Private/Unix/UnixPlatformProcess.cpp |
void Wait&40;&41;
Remarks
Waits for the process to end. Has a side effect (stores child's return code).