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Unreal Engine C++ API Reference > Runtime > Core > Unix > FPipeHandle
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformProcess.h |
Include | #include "Unix/UnixPlatformProcess.h" |
Source | /Engine/Source/Runtime/Core/Private/Unix/UnixPlatformProcess.cpp |
bool ReadToArray
&40;
TArray< uint8 > & Output
&41;
Remarks
Reads until EOF.