Navigation
Unreal Engine C++ API Reference > Runtime > Core > UObject > FNameEntry
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendNameToPathString
&40;
FString & OutString
&41; const
Remarks
Appends name to string with path separator using FString::PathAppend().