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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetElementId AddByHash
(
uint32 KeyHash, |
Adds an element to the set. | Containers/Set.h | |
FSetElementId AddByHash
(
uint32 KeyHash, |
Containers/Set.h |
AddByHash(uint32, const InElementType &, bool *)
Description
Adds an element to the set.
| Name | AddByHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Set.h |
| Include Path | #include "Containers/Set.h" |
FSetElementId AddByHash
(
uint32 KeyHash,
const InElementType & InElement,
bool * bIsAlreadyInSetPtr
)
A handle to the element stored in the set
Parameters
| Name | Remarks |
|---|---|
| InElement | Element to add to set |
| bIsAlreadyInSetPtr | [out] Optional pointer to bool that will be set depending on whether element is already in set |
See Also
- Class documentation section on ByHash() functions
AddByHash(uint32, InElementType &&, bool *)
| Name | AddByHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Set.h |
| Include Path | #include "Containers/Set.h" |
FSetElementId AddByHash
(
uint32 KeyHash,
InElementType && InElement,
bool * bIsAlreadyInSetPtr
)