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Either NULL or an identifier for an element of a set. Used to differentiate between int as an element type and an index to a specific location
| Name | FSetElementId |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/SetUtilities.h |
| Include Path | #include "Containers/SetUtilities.h" |
Syntax
class FSetElementId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Containers/SetUtilities.h | ||
FSetElementId
(
int32 InIndex |
Initialization constructor. | Containers/SetUtilities.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | The index of the element in the set's element array. | Containers/SetUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AsInteger() |
Containers/SetUtilities.h | ||
bool IsValidId() |
Containers/SetUtilities.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSetElementId FromInteger
(
int32 Integer |
Containers/SetUtilities.h |