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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TRotationMatrix
Description
Builds a matrix with given Z and X axes. Z will remain fixed, X may be changed minimally to enforce orthogonality. Y will be computed. Inputs need not be normalized.
| Name | MakeFromZX |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h |
| Include Path | #include "Math/RotationMatrix.h" |
static TMatrix < T > MakeFromZX
(
TVector < T > const & ZAxis,
TVector < T > const & XAxis
)