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Rotation matrix no translation
| Name | TRotationMatrix |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h |
| Include Path | #include "Math/RotationMatrix.h" |
Syntax
template<typename T>
struct TRotationMatrix : public UE::Math::TRotationTranslationMatrix< T >
Inheritance Hierarchy
- TMatrix → TRotationTranslationMatrix → TRotationMatrix
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRotationMatrix
(
const TRotator< T >& Rot |
Constructor. | Math/RotationMatrix.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Matrix factory. Return an TMatrix |
Math/RotationMatrix.h | ||
| Matrix factory. Return an TMatrix |
Math/RotationMatrix.h | ||
| Builds a rotation matrix given only a XAxis. | Math/RotationMatrix.h | ||
static TMatrix< T > MakeFromXY
(
TVector< T > const& XAxis, |
Builds a matrix with given X and Y axes. | Math/RotationMatrix.h | |
static TMatrix< T > MakeFromXZ
(
TVector< T > const& XAxis, |
Builds a matrix with given X and Z axes. | Math/RotationMatrix.h | |
| Builds a rotation matrix given only a YAxis. | Math/RotationMatrix.h | ||
static TMatrix< T > MakeFromYX
(
TVector< T > const& YAxis, |
Builds a matrix with given Y and X axes. | Math/RotationMatrix.h | |
static TMatrix< T > MakeFromYZ
(
TVector< T > const& YAxis, |
Builds a matrix with given Y and Z axes. | Math/RotationMatrix.h | |
| Builds a rotation matrix given only a ZAxis. | Math/RotationMatrix.h | ||
static TMatrix< T > MakeFromZX
(
TVector< T > const& ZAxis, |
Builds a matrix with given Z and X axes. | Math/RotationMatrix.h | |
static TMatrix< T > MakeFromZY
(
TVector< T > const& ZAxis, |
Builds a matrix with given Z and Y axes. | Math/RotationMatrix.h |