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A node in the octree.
| Name | FNode |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
| Include Path | #include "Math/GenericOctree.h" |
Syntax
class FNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNode
(
const FNode* InParent |
Initialization constructor. | Math/GenericOctree.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNode() |
Destructor. | Math/GenericOctree.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsLeaf | uint32 | True if the meshes should be added directly to the node, rather than subdividing when possible. | Math/GenericOctree.h | |
| Children | FNode * | The children of the node. | Math/GenericOctree.h | |
| Elements | ElementArrayType | The elements in this node. | Math/GenericOctree.h | |
| InclusiveNumElements | uint32 | The number of elements contained by the node and its child nodes. | Math/GenericOctree.h | |
| Parent | const FNode * | The parent of this node. | Math/GenericOctree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyOffset
(
const FVector& InOffset |
Math/GenericOctree.h | ||
FNode * GetChild
(
FOctreeChildNodeRef ChildRef |
Math/GenericOctree.h | ||
int32 GetElementCount() |
Math/GenericOctree.h | ||
ElementConstIt GetElementIt() |
Accessors. | Math/GenericOctree.h | |
const ElementArrayType & GetElements() |
Math/GenericOctree.h | ||
int32 GetInclusiveElementCount() |
Math/GenericOctree.h | ||
bool HasChild
(
FOctreeChildNodeRef ChildRef |
Math/GenericOctree.h | ||
bool IsLeaf() |
Math/GenericOctree.h | ||
void ShrinkElements() |
Math/GenericOctree.h |