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A reference to a child of an octree node.
| Name | FOctreeChildNodeRef |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
| Include Path | #include "Math/GenericOctree.h" |
Syntax
class FOctreeChildNodeRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOctreeChildNodeRef
(
int8 InIndex |
Initialized the reference with a child index. | Math/GenericOctree.h | |
FOctreeChildNodeRef
(
int8 InX, |
Initialization constructor. | Math/GenericOctree.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int8 | Math/GenericOctree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Advance () |
Advances the reference to the next child node. | Math/GenericOctree.h | |
bool IsNULL() |
Math/GenericOctree.h | ||
void SetNULL() |
Math/GenericOctree.h | ||
int32 X() |
Math/GenericOctree.h | ||
int32 Y() |
Math/GenericOctree.h | ||
int32 Z() |
Math/GenericOctree.h |