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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TExecuta-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Tasks/TaskPrivate.h | |||
TExecutableTaskBase
(
const TExecutableTaskBase& |
Tasks/TaskPrivate.h | ||
TExecutableTaskBase
(
const TCHAR* InDebugName, |
Reference that keeps the task alive while it's in the system. | Tasks/TaskPrivate.h |
TExecutableTaskBase(TExecutableTaskBase &&)
| Name | TExecutableTaskBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
| Include Path | #include "Tasks/TaskPrivate.h" |
TExecutableTaskBase
(
TExecutableTaskBase &&
)
TExecutableTaskBase(const TExecutableTaskBase &)
| Name | TExecutableTaskBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
| Include Path | #include "Tasks/TaskPrivate.h" |
TExecutableTaskBase
(
const TExecutableTaskBase &
)
TExecutableTaskBase(const TCHAR *, TaskBodyType &&, ETaskPriority, EExtendedTaskPriority, ETaskFlags)
Description
Reference that keeps the task alive while it's in the system. is released either on task completion or by the scheduler after trying to execute the task
| Name | TExecutableTaskBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
| Include Path | #include "Tasks/TaskPrivate.h" |
TExecutableTaskBase
(
const TCHAR * InDebugName,
TaskBodyType && TaskBody,
ETaskPriority InPriority,
EExtendedTaskPriority InExtendedPriority,
ETaskFlags Flags
)