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A specialization for tasks that don't return results
| Name | TExecutableTaskBase< TaskBodyType, typename TEnableIf< std::is_same_v< TInvokeResult_T< TaskBodyType >, void > >::Type > |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
| Include Path | #include "Tasks/TaskPrivate.h" |
Syntax
namespace TExecutableTaskBase< TaskBodyType, typename TEnableIf< std
{
namespace is_same_v< TInvokeResult_T< TaskBodyType >, void > >
{
template<typename TaskBodyType>
class TExecutableTaskBase< TaskBodyType, typename TEnableIf< std::is_same_v< TInvokeResult_T< TaskBodyType >, void > >::Type > : public UE::Tasks::Private::FTaskBase
}
}
Inheritance Hierarchy
- FInheritedContextBase → FTaskBase → TExecutableTaskBase< TaskBodyType, typename TEnableIf< std::is_same_v< TInvokeResult_T< TaskBodyType >, void > >::Type >
- FTaskBase → TExecutableTaskBase< TaskBodyType, typename TEnableIf< std::is_same_v< TInvokeResult_T< TaskBodyType >, void > >::Type >
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TaskBodyStorage | TTypeCompatibleBytes< TaskBodyType > | Tasks/TaskPrivate.h |
Functions
Public
Overridden from FTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExecuteTask() |
Tasks/TaskPrivate.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TExecutableTaskBase
(
const TCHAR* InDebugName, |
Reference that keeps the task alive while it's in the system. | Tasks/TaskPrivate.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TExecutableTaskBase & operator=
(
const TExecutableTaskBase& |
Tasks/TaskPrivate.h | ||
| Tasks/TaskPrivate.h |