Navigation
Unreal Engine C++ API Reference > Runtime > Core > Serialization > FPtrTableBase
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
template<typename PtrType>
static void LoadAndApplyPatchesFromArchive
&40;
FArchive & Ar,
void &42; FrozenBase,
const PtrType & Ptr
&41;