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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
Include | #include "Serialization/MemoryLayout.h" |
Syntax
struct FFieldLayoutDesc
Variables
Type | Name | Description | |
---|---|---|---|
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uint8 | BitFieldSize | |
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EFieldLayoutFlags::Type | Flags | |
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const TCHAR * | Name | |
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const FFieldLayoutDesc * | Next | |
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uint32 | NumArray | |
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uint32 | Offset | |
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const FTypeLayoutDesc * | Type | |
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uint8 | UFieldNameLength | |
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FWriteFrozenMemoryImageFunc * | WriteFrozenMemoryImageFunc |
Typedefs
Name | Description |
---|---|
FWriteFrozenMemoryImageFunc |