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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
|
|
Module |
Core |
Header |
/Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
Include |
#include "Serialization/MemoryLayout.h" |
Syntax
namespace EFieldLayoutFlags
{
enum Type
&123;
None = 0u,
WithEditorOnly = (1u << 0),
WithRayTracing = (1u << 1),
Transient = (1u << 2),
UseInstanceWithNoProperty = (1u << 3),
&125;
}
Values
Name |
Description |
None |
|
WithEditorOnly |
|
WithRayTracing |
|
Transient |
|
UseInstanceWithNoProperty |
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