Navigation
Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FNoncopyable
- FCustomVersionRegistration
- FDevVersionRegistration
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/CustomVersion.h |
Include | #include "Serialization/CustomVersion.h" |
Syntax
class FCustomVersionRegistration : private FNoncopyable
Remarks
This class will cause the registration of a custom version number and key with the global FCustomVersionContainer when instantiated, and unregister when destroyed. It should be instantiated as a global variable somewhere in the module which needs a custom version number.
Constructors
Type | Name | Description | |
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FCustomVersionRegistration
(
FGuid InKey, |
Destructors
Type | Name | Description | |
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