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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/CustomVersion.h |
Include | #include "Serialization/CustomVersion.h" |
Syntax
struct FCustomVersion
Remarks
Structure to hold unique custom key with its version.
Variables
Type | Name | Description | |
---|---|---|---|
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FGuid | Key | Unique custom key. |
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int32 | ReferenceCount | Number of times this GUID has been registered |
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CustomVersionValidatorFunc | Validator | An optional validator that will be called if a package has a given version that can prevent it from loading |
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int32 | Version | Custom version. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Constructor. | ||
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FCustomVersion
(
FGuid InKey, |
Helper constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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const FName | Gets the friendly name for error messages or whatever |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
FGuid InKey |
Inequality comparison operator for Key |
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bool | operator==
(
FGuid InKey |
Equality comparison operator for Key |