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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState
Syntax
mutable FCustomVersionContainer &42; CustomVersionContainer
Remarks
All the custom versions stored in the archive. Stored as a pointer to a heap-allocated object because of a 3-way dependency between TArray, FCustomVersionContainer and FArchive, which is too much work to change right now. Keeping it as a heap-allocated object also helps with performance in some cases as we don't need to construct it for archives that don't care about custom versions.