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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FTraceMalloc
- FMalloc::OnMallocInitialized()
- FTraceMalloc::OnMallocInitialized()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/TraceMalloc.h |
Include | #include "ProfilingDebugging/TraceMalloc.h" |
virtual void OnMallocInitialized&40;&41;
Remarks
Notifies the malloc implementation that initialization of all allocators in GMalloc is complete, so it's safe to initialize any extra features that require "regular" allocations