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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FScopedExternalProfilerBase
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ExternalProfiler.h |
Include | #include "ProfilingDebugging/ExternalProfiler.h" |
Source | /Engine/Source/Runtime/Core/Private/ProfilingDebugging/ExternalProfiler.cpp |
void StartScopedTimer
&40;
const bool bWantPause
&41;
Remarks
Pauses or resumes profiler and keeps track of the prior state so it can be restored later.
Parameters
Name | Description |
---|---|
bWantPause | true if this timer should 'include' code, or false to 'exclude' code |