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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ScopedDebugInfo.h |
Include | #include "ProfilingDebugging/ScopedDebugInfo.h" |
Syntax
class FScopedDebugInfo
Remarks
Debug info that is stored on the stack and handled by stack unwinding.
Variables
Type | Name | Description | |
---|---|---|---|
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FScopedDebugInfo *const | NextOuterInfo | The next debug info on the stack, or NULL if this is the last debug info on the stack. |
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const int32 | NumReplacedOuterCalls | The number of calls on the stack the debug info replaces. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FScopedDebugInfo
(
int32 InNumReplacedOuterCalls |
Initialization constructor. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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FScopedDebugInfo * | Accesses the list of debug infos on the stack in this thread. | |
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FString | GetFilename () |
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FString | ||
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int32 |
Constants
Name | Description |
---|---|
MaxDescriptionLength |