Navigation
Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging
Inheritance Hierarchy
- FDurationTimer
- FScopedDurationTimer
- FAutoScopedDurationTimer
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ScopedTimers.h |
Include | #include "ProfilingDebugging/ScopedTimers.h" |
Syntax
class FAutoScopedDurationTimer : public FScopedDurationTimer
Remarks
Same as FScopedDurationTimer, except that it tracks the time value internally so you don't have to pass in a double to accumulate. Call GetTime() to get the total time since starting.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
double | GetTime () |