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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Modules > API/Runtime/Core/Modules/IModuleInterface
- IModuleInterface::IsGameModule()
- FDefaultGameModuleImpl::IsGameModule()
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Modules/ModuleInterface.h |
| Include | #include "Modules/ModuleInterface.h" |
virtual bool IsGameModule() const
Remarks
Returns true if this module hosts gameplay code True for "gameplay modules", or false for engine code modules, plugins, etc.