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FBuildVersion |
Stores the version information associated with a build |
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FDefaultGameModuleImpl |
Default minimal module class for gameplay modules. Does nothing at startup and shutdown. |
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FDefaultModuleImpl |
A default minimal implementation of a module that does nothing at startup and shutdown |
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FModuleDiskInfo |
Structure for reporting module disk presence info. |
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FModuleInitializerEntry |
Intrusive linked list containing name and initializer function pointer of loaded modules. |
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FModuleManager |
Implements the module manager. |
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FModuleManifest |
Stores a record of a built target, with all metadata that other tools may need to know about the build. |
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FModuleObserver |
A simple class that observes the currently active module list for a specific module to be (un)loaded |
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FModuleStatus |
Structure for reporting module statuses. |
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FStaticallyLinkedModuleRegistrant |
Utility class for registering modules that are statically linked. |
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FVisualizerDebuggingState |
Global visualizer state manager that handles the complexities of natvis lookup rules for DLLs and LiveCoding |
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IModuleInterface |
Interface class that all module implementations should derive from. |
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