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Unreal Engine C++ API Reference > Runtime > Core > Misc > IAutomationLatentCommand
- IAutomationLatentCommand::Update()
- FWaitForFTestsToFinish::Update()
- FTriggerFTests::Update()
- FTriggerFTest::Update()
- FAITestCommand_WaitSeconds::Update()
- FWaitUntil::Update()
- FStartFTestsOnMap::Update()
- FStartFTestOnMap::Update()
- FAITestCommand_WaitOneTick::Update()
- FExecute::Update()
- FRunSequence::Update()
- FAITestCommand_SetUpTest::Update()
- FAITestCommand_PerformTest::Update()
- FAITestCommand_VerifyTestResults::Update()
- FAITestCommand_TearDownTest::Update()
- FThreadedAutomationLatentCommand::Update()
- FFunctionLatentCommand::Update()
- FDelayedFunctionLatentCommand::Update()
- FUntilCommand::Update()
- IAutomationLatentCommandWithRetriesAndDelays::Update()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/AutomationTest.h |
Include | #include "Misc/AutomationTest.h" |
bool Update&40;&41;
Remarks
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)