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Unreal Engine C++ API Reference > Runtime > Core > Misc
Inheritance Hierarchy
- FChange
- FSwapChange
- FAnimDataBaseAction
- FAddAtributeAction
- FAddAtributeKeyAction
- FAddCurveAction
- FAddFloatCurveAction
- FAddRichCurveKeyAction
- FAddTrackAction
- FAddTransformCurveAction
- FCloseBracketAction
- FOpenBracketAction
- FRemoveAtributeAction
- FRemoveAtributeKeyAction
- FRemoveCurveAction
- FRemoveRichCurveKeyAction
- FRemoveTrackAction
- FRenameCurveAction
- FResizePlayLengthInFramesAction
- FScaleCurveAction
- FSetAtributeKeyAction
- FSetAtributeKeysAction
- FSetCurveColorAction
- FSetCurveFlagsAction
- FSetFrameRateAction
- FSetRichCurveAttributesAction
- FSetRichCurveKeyAction
- FSetRichCurveKeysAction
- FSetTrackKeysAction
- FCompoundChange
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Change.h |
Include | #include "Misc/Change.h" |
Syntax
class FSwapChange : public FChange
Remarks
To use FSwapChange you must implement Execute(). This function must do two things: 1) apply the change to the given UObject 2) return a new FSwapChange that does the "opposite" action
Overridden from FChange
Type | Name | Description | |
---|---|---|---|
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void | Makes the change to the object | |
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EChangeStyle | What style of change is this | |
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void | Reverts change to the object |