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Unreal Engine C++ API Reference > Runtime > Core > Misc > FChange
- FChange::Execute()
- FAnimDataBaseAction::Execute()
- FCommandChange::Execute()
- FCompoundChange::Execute()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Change.h |
Include | #include "Misc/Change.h" |
TUniquePtr< FChange > Execute
&40;
UObject &42; Object
&41;
Remarks
Makes the change to the object, returning a new change that can be used to perfectly roll back this change